Stumble Guys - Hot Wheels Yeti Run

I had the opportunity to work on the Hot Wheels level as a Level Artist which was a collaboration between Mattel and Scopely.
My main responsibilies were:
- Creating the whole track (visual textured mesh, collision mesh, shadow caster mesh) and all track related assets (startline, pillars, logos, signs, flags, boot pads, etc)
- Assembling the track and doing its set up in Unity
- Setting up the fire vfx at the beginning in the level.
- Keeping the the Stumble Guys asthethics while implementing the look and feel of Hot Wheels brand
- Following the new art direction from Kevin B. Griffith (https://www.artstation.com/kevinbenham78) while keeping in mind the level design direction and applying the feedback from Mattel was a challenge.
Needless to say this level was a big challenge in the given time frame. But luckily I was not working alone. Jose Antonio Paez Jurado was focusing on creating all the environment assets around the track and also Angelina Diez (https://www.artstation.com/angelinadiez) supported us.

Playthrough of the level