Overwatch

I worked on these two assets in Volskaya Industries level at Rabcat outsourcing company who got the chance to work for Blizzard.
This was my first AAA project. With guidance of Alexej Peter and Matthias Pokorny I learnt about AAA asset creation for this amazing game. Creation of an asset was divided between artists, therefore my tasks were related to modelling (creating high poly of some parts of the vehicles and LODs of these vehicles) and texturing (overpainting, fixing errors of baked maps).
I learnt so much and it was an important experience helping me to grow as an artist. So thanks for Blizzard and Rabcat for the opportunity.

Final polish of assets, environment, animation and vfx was done by Blizzard.

© 2017, Blizzard Entertainment